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Happy water: mixing, testing and returning customers

Prepare mixed water with finished Phanta Pills, divide it into bottles, inspect the effects and understand returning customers in 1.0.

10/25/2026
1.0

Version history

  1. 1.0 Main guide
Last updated: 10/28/2026 3 min read

“Happy water” is a community nickname for selling water mixed with euphoric substances. Start with finished ingredients, mix them into your own container, then test the bottles you actually plan to sell.

Prepare the water and ingredients

You need Phanta Pills, water, a container with spare capacity, empty bottles and a Composition Spectrometer. The Phanta acquisition route explains the visiting sellers available in 1.0. The nickname also covers mixtures using Dream Dust; this guide starts with the pill purchase route.

Use water purification to prepare your base water. Its existing contaminants will remain part of the mixture.

Mix, divide and inspect

  1. Keep the ingredient and liquid container in your own stock. Leave room in the container for the ingredient.
  2. Drag the Phanta Pill onto the liquid container and use it on that container to dissolve it. Check the resulting composition.
  3. Use the filled source container on an empty receiving bottle to divide the liquid. The transfer stops when the bottle is full; the rest stays in the source. See bottles and containers for capacities.
  4. Use the Composition Spectrometer on a finished sale bottle. Check its ingredients, euphoria and toxicity together.
  5. After adding water or another ingredient, inspect the resulting bottle again. Choose the final portion size before offering it for sale.

Why portion size matters

The game totals the effects of the ingredients inside each container. Phanta contributes 10 euphoria and 2 toxicity per µL of actual Phanta content. A bottle containing 100µL therefore gets 1,000 euphoria and 200 toxicity from that component. This is a calculation from ingredient content; a whole pill also contains other material according to its purity.

Toxicity reaches the game’s “Toxic” threshold at 750. Keep the final bottle below that threshold and inspect the other components too. Dividing a batch changes the amount in each sale bottle; checking the large mixing container alone is insufficient.

Sell and handle the next visit

Check the buyer’s offer and budget before selling. The game records the sold mixture and can generate a later reaction or returning buyer. Its selection includes a random roll and the customer’s return eligibility, so plan income from completed sales.

A toxic mixture can instead produce complaints, compensation demands and reputation loss. If a customer returns, read the dialogue and inspect the next bottle you offer. For contraband and inspections, follow crime and hiding.

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