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Cybernetic Hand Appraisal Guide

Cybernetic Hand Appraisal Guide: Materials, condition, interfaces, add-ons, set bonuses and the 50-credit minimum.

10/18/2026
Demo 049-Rev5-L

Version history

  1. Demo 049-Rev5-L Main guide
Last updated: 10/19/2026 4 min read
Cybernetic Hand Appraisal Guide: Cybernetic hand base value and material price adjustments
Cybernetic hand base value and material price adjustments. Original English in-game pages. · View full image · ZTK211 / Steam

Cybernetic hands vary widely on the Station, and so do their prices. This guide will help determine the fair market value of any cybernetic hand.

Base Value and Minimum Value

All cybernetic hands start at 100 Credits. Various conditions can affect their price. Regardless of condition, the minimum value of a cybernetic hand is 50 Credits.

1. Material

Feature Price change (Credits)
Aluminum Alloy 0
Carbon Composite +50
Gold Plated +200

The material examples show silver-grey aluminum alloy, black carbon composite with diagonal weave, and yellow gold plating.

Cybernetic Hand Appraisal Guide: Condition and control interface price adjustments
Condition and control interface price adjustments · View full image

2. Condition

Feature Price change (Credits)
None 0
Wears −35
Damages −85

The wear example has surface scratches. The damaged example exposes internal circuitry.

3. Control Interface

Feature Price change (Credits)
EMG 0
EMG+ +45
Neural Interface +120
Unspecified −60

EMG is marked by a lightning bolt or a bolt with “EMG”; EMG+ adds a plus sign or reads “EMG+”. The neural interface uses a branching network symbol or “NI”. An unspecified interface has no interface mark.

Cybernetic Hand Appraisal Guide: Add-ons and tactical or deluxe set bonuses
Add-ons and tactical or deluxe set bonuses · View full image

4. Add-ons

Feature Price change (Credits)
Armored +50
Blade +80

Add-ons bonus are independent and each can apply.

5. Set Bonus

Specific combinations of cybernetic hands can increase their value.

Tactical:\

  • Carbon Composite
  • EMG+ or Neural Interface
  • No wear or damage
  • Armored and blade

Tactical set bonus: +100 Credits.

Deluxe:\

  • Gold Plated
  • Neural Interface
  • No wear or damage
  • With or without any add-ons

Deluxe set bonus: +200 Credits.

Cybernetic Hand Appraisal Guide: Worked examples of cybernetic hand appraisal
Worked examples of cybernetic hand appraisal · View full image

Examples

Base: +100
Carbon Composite: +50
Wear: -35
EMG+: +45
Total: 160 Credits

Base: +100
Damage: -85
Unspecified Control: -60
Subtotal: -45 Credits
CANNOT GO BELOW 50 CREDITS
Total: 50 Credits

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