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Probably Stolen starting scenarios: equipment, rent and traits

Compare starting equipment, rent costs and trait effects in Probably Stolen, with notes on the Demo’s three starting scenarios.

9/29/2026 Demo 049-Rev5-L Probably Stolen Wiki Last updated: 9/29/2026 4 min read

Which starting trade should you choose?

If Apprentice is available in your menu, it is a useful start for learning buying, selling and rent. If you already want to trade water, look at Water Merchant. Compare the starting cash, equipment and rent before committing to a trade.

The Storage Bay named in the Apprentice starting equipment

Apprentice: more cash for your first purchases

The scenario definition includes extra Credits, a Storage Bay, household goods and food. It suits a first run focused on learning prices and keeping enough cash for rent before buying more machinery.

The in-game Water Trading ManualAn in-game water testing strip

Water Merchant: learn testing and purification

This start supplies the Water Trading Manual, testing and purification equipment, and water containers. Learn to identify the water you have before deciding what to treat or sell.

Use the beginner guide for the shop’s daily routine, or keep the water guide open while comparing a testing strip with the purity chart.

How many starts are in the Demo?

The official Steam Demo description lists three starting scenarios plus hardcore mode. The 049-Rev5-L files contain thirteen scenario definitions. The table below compares those definitions; the opening menu shows which ones your version offers.

What does each start provide?

Start Starting resources and trade What to consider
Apprentice Extra Credits, a Storage Bay, household goods and food. Keep cash for restocking and rent.
Junker Scavenging gear, tools, a Furnace and higher Scavenger reputation. Learn the furnace and its materials.
Water Merchant Water Trading Manual, testing and purification equipment, and containers. Identify water quality before treating it.
Fence Smuggler’s Bay, contraband, higher Black Market reputation and access to the Janitor Underground Exchange. Lower Security reputation and higher starting rent.
Hydroponic Farmer Hydroponic manual, equipment, seeds and supplies. Higher starting rent.
Chemist A chemistry manual and laboratory equipment. Read the manual before buying production materials.
Organ Dealer The files name this profession without listing its starting supplies. —
Pharmacist Drug-trading and first-aid manuals, plus medical stock. Learn what the medicines do.
Street Food Vendor A cooking manual, a stove and ingredients. Learn the recipes and ingredient requirements.
Moonshiner Moonshine Trading Manual and starter brewing equipment. The scenario description identifies moonshine as illegal.
Gunsmith A Class 1 weapon permit, firearms, gun mods and ammunition. Check which goods the permit covers.
Rock Bottom No starting benefits listed. —
Rat Wrangler An animal cage, rats and food. Learn feeding and animal care.

Equipment and stock come from the scenario descriptions. The final column also includes practical suggestions for choosing a trade. See the Demo and Playtest comparison for the content differences between versions.

Which traits affect the opening days?

Savings adds spending money immediately. For reputation, compare Diplomatic with Well Connected: one increases the reputation earned through trade, while the other gives every faction a head start.

Trait Points Effect
Savings 1 Adds 150 starting Credits
Bad Lease -1 Raises starting rent by 40 Credits
Vigilant 2 Prevents nighttime robbery
Diplomatic 2 Adds 33% to reputation generated by trade
Intimidating 2 Reduces available evidence generated by crimes by 33%
Well Connected 2 Adds 15 starting reputation with all factions

Bad Lease trades a point for a larger rent bill. Decide whether your opening budget can carry that cost. The menu shows available traits and any conflicts between them.


Scenario resources and trait values come from Demo 049-Rev5-L, Steam build 25382790. The Steam start count was checked on September 29, 2026. Images are the equipment and item sprites from the same build.

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