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Difficulty and modes: costs, reputation and new-game options

Compare all four difficulty presets: markup, rent, permits, services, reputation and property costs. Learn what Skip Intro and Endless Mode change.

10/29/2026
1.0

Version history

  1. 1.0 Main guide
Last updated: 10/30/2026 5 min read

Choose difficulty for the economic pressure you want. Cozy gives more retail margin and gentler reputation losses; Normal keeps the standard balance. Hard and Challenge remove retail markup, increase bills and make mistakes more expensive. Specialization and traits still determine your initial equipment and cash separately.

Dex’s full-release difficulty screen (Simplified Chinese): three cards are visible; use the arrow to reach the fourth mode.

Dex’s full-release difficulty screen (Simplified Chinese): three cards are visible; use the arrow to reach the fourth mode.

Main costs and reputation

Rule Price Gouge Mark Up Thin Margins Red Ink
Retail markup (%) 20 15 0 0
Rent increase per payment (%) 2.5 5 10 10
Business permit (credits) 500 1500 2000 3000
Power bill multiplier 1 1 2 2
Insurance multiplier 1 1 2 3
Initial power surcharge 0 0 3 3
Initial cleaning surcharge 0 0 3 3
Initial insurance surcharge 0 0 4 5
Appraisal membership multiplier 1 1 2 3
Wild upgrade multiplier 1 1 1.5 2
Reputation gain multiplier 1.5 1 0.75 0.5
Reputation loss multiplier 0.5 1 1.25 2
Appraisal progress gain multiplier 1.25 1 1 0.75
Appraisal progress loss multiplier 0.5 1 1.5 2
Trade favor rate (%) 10 5 0 0
Wild service favor refund (%) 75 50 25 15
Favor from network introduction 300 200 100 0

Rent rises by 2.5% / 5% / 10% / 10%. Cozy’s menu rounds its rate to 2%, but the applied multiplier is 1.025. For example, 200 becomes 205 before further modifiers. Multipliers apply to their own bill or benefit, rather than every transaction. Starting surcharges are added amounts, not the entire nightly bill.

Suppliers and property

Rule Price Gouge Mark Up Thin Margins Red Ink
New-customer discount (%) 75 75 35 10
Supplier markup multiplier 1 1 2 3
Inventor markup (%) 0 15 50 100
Retired supplier markup (%) 0 15 30 45
Merchant discount (%) 10 15 20 25
Scalper starting markup (%) 0 15 25 25
Scalper markup added per day 0.5 1 2 3
Property starting price 12000 12000 24000 36000
Property daily increase 25 50 50 100
Property increase cap 3000 5000 10000 20000
Mortgage interest (%) 25 50 75 100
Mortgage term (weeks) 8 12 16 16
Mortgage down payment (%) 20 15 12.5 20

Assistance and Aug pressure

Rule Price Gouge Mark Up Thin Margins Red Ink
Landlord grace initially available Yes Yes No No
Aug presence removed per kill 25 25 10 8
Aug presence added when spared 10 10 15 16
Aug warning Yes Yes No No
Full Aug presence ends run No No Yes Yes
Wild bailout Yes Yes No No
Wild reminders Yes Yes No No
Display-case tip Yes Yes No No
Event-end countdown Yes Yes No No

Skip Intro and Endless Mode

Skip Intro advances past the opening lessons and grants their basic documents. Except for Rock Bottom, it also grants the Magnifying Glass, Labeler, Topical Medication Bandage and Fanny Pack. Fence, Rock Bottom, Gunsmith and Chemist force this option on. Keep it off for your first Apprentice run if you want the guided lessons.

Endless Mode changes scripted content. It disables the scheduled Georgio, Officer Lun, Eleanor and Serpico character-line checks, minor scripted visitors and several timed marketplace requests. It does not make rent or stock free. Leave it off when you want to follow those stories; choose it for a run focused on shop systems. The two checkboxes are independent of difficulty.

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