Difficulty and modes: costs, reputation and new-game options
Compare all four difficulty presets: markup, rent, permits, services, reputation and property costs. Learn what Skip Intro and Endless Mode change.
1.0
Version history
- 1.0 Main guide
Choose difficulty for the economic pressure you want. Cozy gives more retail margin and gentler reputation losses; Normal keeps the standard balance. Hard and Challenge remove retail markup, increase bills and make mistakes more expensive. Specialization and traits still determine your initial equipment and cash separately.

Dex’s full-release difficulty screen (Simplified Chinese): three cards are visible; use the arrow to reach the fourth mode.
Main costs and reputation
| Rule | Price Gouge | Mark Up | Thin Margins | Red Ink |
|---|---|---|---|---|
| Retail markup (%) | 20 | 15 | 0 | 0 |
| Rent increase per payment (%) | 2.5 | 5 | 10 | 10 |
| Business permit (credits) | 500 | 1500 | 2000 | 3000 |
| Power bill multiplier | 1 | 1 | 2 | 2 |
| Insurance multiplier | 1 | 1 | 2 | 3 |
| Initial power surcharge | 0 | 0 | 3 | 3 |
| Initial cleaning surcharge | 0 | 0 | 3 | 3 |
| Initial insurance surcharge | 0 | 0 | 4 | 5 |
| Appraisal membership multiplier | 1 | 1 | 2 | 3 |
| Wild upgrade multiplier | 1 | 1 | 1.5 | 2 |
| Reputation gain multiplier | 1.5 | 1 | 0.75 | 0.5 |
| Reputation loss multiplier | 0.5 | 1 | 1.25 | 2 |
| Appraisal progress gain multiplier | 1.25 | 1 | 1 | 0.75 |
| Appraisal progress loss multiplier | 0.5 | 1 | 1.5 | 2 |
| Trade favor rate (%) | 10 | 5 | 0 | 0 |
| Wild service favor refund (%) | 75 | 50 | 25 | 15 |
| Favor from network introduction | 300 | 200 | 100 | 0 |
Rent rises by 2.5% / 5% / 10% / 10%. Cozy’s menu rounds its rate to 2%, but the applied multiplier is 1.025. For example, 200 becomes 205 before further modifiers. Multipliers apply to their own bill or benefit, rather than every transaction. Starting surcharges are added amounts, not the entire nightly bill.
Suppliers and property
| Rule | Price Gouge | Mark Up | Thin Margins | Red Ink |
|---|---|---|---|---|
| New-customer discount (%) | 75 | 75 | 35 | 10 |
| Supplier markup multiplier | 1 | 1 | 2 | 3 |
| Inventor markup (%) | 0 | 15 | 50 | 100 |
| Retired supplier markup (%) | 0 | 15 | 30 | 45 |
| Merchant discount (%) | 10 | 15 | 20 | 25 |
| Scalper starting markup (%) | 0 | 15 | 25 | 25 |
| Scalper markup added per day | 0.5 | 1 | 2 | 3 |
| Property starting price | 12000 | 12000 | 24000 | 36000 |
| Property daily increase | 25 | 50 | 50 | 100 |
| Property increase cap | 3000 | 5000 | 10000 | 20000 |
| Mortgage interest (%) | 25 | 50 | 75 | 100 |
| Mortgage term (weeks) | 8 | 12 | 16 | 16 |
| Mortgage down payment (%) | 20 | 15 | 12.5 | 20 |
Assistance and Aug pressure
| Rule | Price Gouge | Mark Up | Thin Margins | Red Ink |
|---|---|---|---|---|
| Landlord grace initially available | Yes | Yes | No | No |
| Aug presence removed per kill | 25 | 25 | 10 | 8 |
| Aug presence added when spared | 10 | 10 | 15 | 16 |
| Aug warning | Yes | Yes | No | No |
| Full Aug presence ends run | No | No | Yes | Yes |
| Wild bailout | Yes | Yes | No | No |
| Wild reminders | Yes | Yes | No | No |
| Display-case tip | Yes | Yes | No | No |
| Event-end countdown | Yes | Yes | No | No |
Skip Intro and Endless Mode
Skip Intro advances past the opening lessons and grants their basic documents. Except for Rock Bottom, it also grants the Magnifying Glass, Labeler, Topical Medication Bandage and Fanny Pack. Fence, Rock Bottom, Gunsmith and Chemist force this option on. Keep it off for your first Apprentice run if you want the guided lessons.
Endless Mode changes scripted content. It disables the scheduled Georgio, Officer Lun, Eleanor and Serpico character-line checks, minor scripted visitors and several timed marketplace requests. It does not make rent or stock free. Leave it off when you want to follow those stories; choose it for a run focused on shop systems. The two checkboxes are independent of difficulty.
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