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Marketplace requests: unlock, deliveries and rewards

Unlock Marketplace Requests, deliver the exact goods, compare cash and reputation rewards, and check sealed crates, deadlines and automatic stock selection.

10/31/2026
1.0

Version history

  1. 1.0 Main guide

    Complete marketplace hand-in flow, 27 reachable request families, rewards and stock conditions.

Last updated: 10/31/2026 12 min read

Unlock the marketplace terminal

Open Joe Wild’s network and buy Marketplace Requests. With the opening tutorial enabled, Wild introduces his network on day 7. After his follow-up dialogue, call 8376 and choose to browse the network. Runs that skip the intro already have this phone contact.

Difficulty Service cost before discounts
Price Gouge 250
Mark Up 250
Thin Margins 375
Red Ink 500

Lower Levels reputation 100 gives the Pillar of the Lower Levels 15% discount. Wild’s Favorite gives another 10% discount; On Wild’s Bad Side instead adds 10%. The displayed quote includes the applicable modifiers. The purchase spends Wild favors first, then covers the remainder with Credits.

Buying the service reveals the terminal, posts Toilet Paper for Georgio and a Worker’s Supplies order, and rolls a chance for an Upper Level order. Click the screen at the upper right of the shop. A dot marks unread requests; opening the list clears the dot, not the orders.

Marketplace request screen with toilet paper and energy drink orders, quantities, deadlines, rewards and delivery buttons
Marketplace request screen, English gameplay. Screenshot from the Day 13 walkthrough by Mahmud Munazil Rahman / Into Indie Games, published October 30, 2026.

Hand in a complete order

  1. Open the terminal and read the card’s requester, full product name, quantity, time left and reward.
  2. Buy or obtain the required goods. Purchased goods must belong to you before they count.
  3. Keep the full required quantity available. The terminal checks your owned stock throughout the shop and inside accessible containers.
  4. Click Turn In Item when the button becomes available. This delivers the whole order immediately, takes the required items and pays its reward. The completed card disappears.

The terminal chooses the items automatically. It can take matching stock from a bag, the back room, the showcase, a hidden bay or even the trash can. Moving a favorite copy into one of those places does not reserve it. Check all eligible copies before confirming; there is no item-selection step or guaranteed cheapest-first order.

For a buyer standing at your counter, use the separate customer-interest and budget guide.

Match the product and preserve sealed crates

An order names a specific product, not every item in its category. Renaming an item or changing its label does not turn it into another product.

Medical Supplies (Common), the pack required by medical-shortage requestsMedical Supplies (Restricted), a different product

Medical Supplies (Common)

Medical-shortage orders each need three Medical Supplies (Common) packs, shown first. Scavenger sellers can offer them. Buy the packs and keep them as items for delivery; three assorted medicines or the Restricted pack shown second do not meet this order.

A required Engineering Foundry Supply Crate must stay sealed. Opening it lets you take its contents, but the opened crate no longer qualifies for delivery. Handing in the sealed crate consumes both the container and the stock sealed inside it.

Items behind a container’s lock cannot count as separate supplies. If an order requires three loose products, first obtain three accessible products of that exact type. A single container holding several products is not itself several required items.

Repeatable daily requests

After the purchase, daily request attempts begin on day 9, or from the start in a run that skips the intro. The relevant faction reputation sets the chance per morning:

Faction Below −25 reputation −25 to 24 At least 25
Upper Levels 4% 8% 12%
Lower Levels 2% 4% 6%

An Upper Level roll selects a rare-item order 75% of the time and a charity order 25%. Each family can have only one active card; rolling a family already on the terminal does not add another card.

Family One product chosen from Quantity Credits Base reputation New-card days
Upper Level rare item Synaprest Injector, Bag of “Blue Blood”, PulseGuard Stun Gun, Box of PAX Tampons, Bottle of Spring Water, ETERNAL Rejuvenation Serum 1 Product base value ×1.5–2, rounded down +2 Upper Levels 7
Upper Level charity Peat, Tube of Toothpaste, Roll of Toilet Paper 3 Product base value ×1.2–1.3 ×3, rounded down +5 Upper Levels 6
Worker’s Supplies Caffeine Pill, Energy Drink, ZeroChew Tab 3 45 for pills, 81 for drinks, 36 for ZeroChew +1 Lower Levels 9

Each order chooses one product from its pool. The card fixes its cash reward when it appears; read that figure before buying stock.

Event requests and rewards

Open the network before an event begins to receive its requests. Buying the service partway through an existing event does not backfill that event’s cards. The world-events catalogue explains the associated news and market effects.

The table shows the time normally left when a morning event first posts its cards. An event order starts with one extra configured day, which is immediately deducted by that morning’s daily countdown. Use the time shown on your terminal for the current deadline.

Request Goods Credits Base reputation Days left
Critical Repair In Lower Levels 1 × Engineering Foundry Supply Crate 350 +10 Lower Levels 2
Pool Repair In Upper Levels 1 × Engineering Foundry Supply Crate 500 +5 Upper Levels 2
Medical Supply For Lower Levels Charity Clinic 3 × Medical Supplies (Common) 60 +8 Lower Levels 2
Medical Supply For Upper Levels General Hospital 3 × Medical Supplies (Common) 100 +3 Upper Levels 2
Medical Supply For Black Market 3 × Medical Supplies (Common) 360 +3 Black Market 2
Materials for Lower Level Construction 5 × Scrap Metal 75 +6 Lower Levels 2
Construction Supplies 5 × Scrap Metal 100 +3 Black Market 2
Supplies for Lower Level Soup Kitchen 5 × Peat 187 +8 Lower Levels 3

Medical-shortage news creates the three medical orders; Construction Projects creates the two scrap-metal orders; Poor Nutrifruit Harvest creates the soup-kitchen order. Meteor Shower creates the two Engineering Foundry requests. In a run with the opening tutorial, the lucky Scavenger on day 11 offers an Engineering Foundry Supply Crate and schedules the Meteor Shower for day 12. Buy that crate and keep it sealed if you want to use it for an order. A skip-intro run does not receive this scripted event.

Revolution and one-time story requests

At 20 Revolution reputation, the faction’s marketplace perk allows an 80% attempt every Friday. Revolution Sympathizer also grants an attempt each Monday. These use the same purchase and day 9 or skip-intro conditions as daily requests.

Request Goods Credits Base reputation Days left
Refreshment Request 3 × Oxymore Injector 262 +5 Revolution 5
Scrap Metal Request 5 × Scrap Metal 100 +5 Revolution 5
Housewarming Gift 1 × Disposable Keycard (Security) 350 +6 Revolution 5
Processed Meat Request 4 × Peat 200 +4 Revolution 5

Refreshment Request requires Oxymore Injectors. The similarly colored Nomore Injector is a different product. Revolution cell and contact names vary without changing the goods in this table.

One-time story orders and their dates

Toilet Paper for Georgio appears immediately on purchase, including in Endless Mode. The other eleven story orders use the timetable below and are disabled in Endless Mode.

For those eleven, add today’s day number + the day you bought the service. A request appears when the sum matches its row. With the opening tutorial, the current day must also be at least 9. Earlier missed rows are not backfilled. For example, buying on day 7 gives the Energy Drinks order on day 11, because 11 + 7 = 18. Buying on day 1 with the intro skipped instead allows Baby Food on day 3.

Request Goods Credits Base reputation Days left Day sum
Toilet Paper for Georgio 4 × Roll of Toilet Paper 200 +1 Lower Levels 7 On purchase
Baby Food 3 × Galaxy Blend 112 +2 Lower Levels 14 4
Meat Cleaver 1 × Meat Cleaver 162 — 7 6
Li-Eat Snack Bars 4 × Li-Eat Snack Bar 136 +1 Lower Levels 14 8
Landlord’s Special 5 × Scrap Metal 70 — 7 10
Beer for Janitor Crew 6 × Red Imp Beer 162 +2 Black Market 5 14
Energy Drinks 4 × Energy Drink 144 +1 Lower Levels 14 18
Landlord’s Special 2 3 × Electronic Parts (Common) 148 — 12 22
Crowbar 1 × Crowbar 150 +1 Black Market 14 26
Retirement BBQ Party 1 × Raw Meat (Standard) 278 +2 Security 14 31
Landlord’s Special 3 2 × Kotton Fabric 195 — 12 36
Pet Food 2 × Raw Meat (Standard) 636 +2 Upper Levels 14 42

Each story order appears once. Its deadline does not make it a recurring daily request.

Payment, favors and risky goods

The cash amounts above are fixed order payments, paid together after the full hand-in. Market events, retail markup and an individual copy’s condition do not recalculate that cash reward at delivery.

Reputation columns show base points. The actual gain uses the difficulty multiplier: ×1.5 on Price Gouge, ×1 on Mark Up, ×0.75 on Thin Margins and ×0.5 on Red Ink, plus relevant traits. Each positive base point of Lower Levels reputation also gives 40 Wild favors, before the reputation difficulty multiplier. The charity-clinic order therefore gives 60 Credits, 8 base Lower Levels reputation and 320 favors. Include the favors when comparing it with the higher-cash medical orders.

The delivery button checks product, quantity and lock state. Passing that check does not settle the consequences of deceptive or stolen stock:

  • Undisclosed mismatched quality or labels can cause reputation losses with the requesting faction on the next morning. Lower Levels, Upper Levels and Security can also record fraud or endangerment. Black Market and Revolution requests still carry the reputation consequence.
  • Stolen deliveries record fencing immediately. Black Market, Revolution and the Lower Levels perk Tight Lips can reduce the recorded amount; they do not remove it. Use the crime and stolen-stock guide for heat and inspection preparation.

A card showing 1 Day Left can still be completed today. At the next morning it expires and disappears, without an expiry fine or reputation loss. An expired unique story order does not return.

If the button is grey or no orders appear

  1. Compare the card’s complete name with each item’s hover name, including variants such as Common and Restricted.
  2. Count separately owned, accessible matching objects. For an entire crate, check that its seal is intact.
  3. Close and reopen the terminal after changing your stock to refresh the card’s button.
  4. Check the remaining-day line. If the card has already vanished, look for a new order instead of waiting for that unique one to return.
  5. With an empty terminal, verify that Marketplace Requests was purchased, then check the daily-generation conditions above. New cards depend on their faction rolls or event triggers.

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