Probably Stolen: all endings and how to trigger them
Find all 16 ending results in Probably Stolen: buyout, faction attacks, Lou, arrest, Sentinel Collapse and Meltdown, with triggers and continuation rules.
1.0
Version history
- 1.0 Main guide
Lou: toy box, Republic transmitter and difficulty-based demands
Read the career and ending separately
Rat Wrangler is a starting career. On the results screen, the large heading names your career; the smaller line below names the ending. A Rat Wrangler run can reach Buyout, Bombed or another result. Raising rats does not unlock a separate Rat Wrangler ending.
The current 1.0 release has 16 reachable ending results, displayed under 13 titles: two successful ownership results and 14 failures. Cash and mortgage victories share the Buyout title. Three different explosions share Bombed. NPC story outcomes are listed separately at the bottom.
Complete ending list
Only the two Buyout results offer Continue, returning you to the shop. Every failure below ends that run.
| Result | Trigger | Continue? |
|---|---|---|
| Buyout, cash | Pay the landlord’s full purchase price and finish the purchase dialogue. | Yes |
| Buyout, mortgage | Pay the final weekly mortgage instalment and finish receiving the deed. | Yes |
| You Defaulted On Your Rent | Refuse the rent without an unused rent-grace favour. | No |
| Repossession | Miss a mortgage instalment without enough eligible goods to repossess. | No |
| Arrested | A sufficiently supported case reaches the arrest tier, an unaffordable fine leads to arrest, or a serious contraband inspection ends in arrest. | No |
| Executed | Security judges a case with crime value at least 1,500. | No |
| Lynched | Lower Level reputation is −100 or lower when you open. | No |
| Framed | Security reputation is −100 or lower when you open. | No |
| Assassinated | Upper Level reputation is −100 or lower when you open. | No |
| Bombed, revolution | Revolutionary reputation is −100 or lower when you open. | No |
| Bombed, Lou’s box | Lou collects her box after you have taken an original item or lost the box. | No |
| Bombed, Lou’s debt | Settle below half the difficulty-based demand, hand over an underfilled locker without a transmitter, or miss its three-night deadline. | No |
| Retired | Cartel reputation reaches −100, or a weekly delivery meets an immediate-failure condition. | No |
| Sentinel Collapse | Untreated Sentinel Collapse accumulates 20 deterioration points overnight. | No |
| Augmented | Aug presence reaches 100% and the difficulty or Aug Menace trait enables this ending; checked next morning. | No |
| Meltdown | A Makeshift Reactor reaches zero integrity overnight; the explosion resolves next morning. | No |
Buy the shop: the two successful routes
Cash: keep the full asking price as cash, wait for the landlord’s weekly rent visit, choose to buy and finish the dialogue to receive the deed. Merely holding enough money does not trigger a result. On Normal, the price is 12,000 through day 50; it then rises by 50 per day to a cap of 17,000. You can buy before day 50.
Mortgage: take the lender’s offer, make the down payment and pay every weekly instalment. The down payment starts the loan; the ending comes after the last payment and deed dialogue. Normal requires 12 weekly payments, Cozy 8, Hard and Challenge 16. The initial lender introduction requires the down payment in cash; the subsequent offer requires twice that amount on hand. Permanently refusing the offer closes this route.
Both results let you continue operating as the owner. Use the rent, permit and shop-purchase guide for difficulty-specific prices, instalments and the increasing purchase price.
Rent default and repossession
Rent comes due on days 7, 14, 21 and so on. To trigger You Defaulted On Your Rent, refuse payment when no rent-grace favour remains, then finish the dialogue. A grace favour lets you delay instead: Cozy and Normal start with one, Hard and Challenge with none. Goods in storage do not substitute for rent cash.
For Repossession, take a mortgage and miss a weekly payment. If enough eligible ordinary goods remain, the lender seizes them and returns seven days later; this does not reduce the remaining instalment count. If their combined value cannot cover the weekly bill, the shop is repossessed. Locked goods, documents, machines, important items and goods hidden in the smuggler bay do not all count as available collateral.
Arrest and execution
A normal criminal investigation dispatches an officer at 100 investigation progress. When the officer arrives, progress must still be at least 95 and recorded crime must be positive for the case to proceed. The total crime value then sets the punishment:
| Crime value | Case outcome |
|---|---|
| Below 300 | Fine; being unable to pay can lead to Arrested. |
| 300 to below 1,500 | Arrested |
| 1,500 or more | Executed |
Crime value is neither your cash nor faction reputation. High or extreme contraband found during an inspection can also lead directly to arrest; an available Security grace can change the inspection outcome. This does not make every serious inspection an execution. See crime and hiding and Security inspections for avoiding these routes.
Five faction endings
Bring a listed faction to −100 or lower, then open the shop. Lower Level sends the lynching party, Security frames you, Upper Level sends the assassin, the revolution bombs the shop, and the Cartel retires you. Complete the visitor’s dialogue where one appears. Security’s Framed result is a reputation punishment; it does not require a proven criminal case.
The Black Market has no equivalent −100 ending in this set. Its reputation and the Cartel’s reputation are separate. The faction reputation guide explains actions and recovery.
The Cartel also retires you immediately for delivering zero Dreamdust on the weekly collection, or for delivering a nonzero batch whose average purity is at most one quarter of the required purity, rounded down. If 70% is required, 17% or below is fatal. A short delivery or lesser purity above that floor can cost reputation without immediately ending the run. The Chemist start explains entering this business.
Lou: toy-box and debt explosions
Lou can arrive after the business permit when you are short of cash, or after 14 eligible days. Reporting her starts the fake-bomb and toy-box sequence. Collection is the day after drop-off. A box with a missing original item, or a lost box, causes the toy-box Bombed result. Opening it alone is safe.
If the original sequence continues, a disguise visit follows four days after collection and debt collection seven days after that. The full demands on Cozy/Normal/Hard/Challenge are 500/750/1,000/1,500, and the minimum accepted goods plus cash needed to avoid the debt bomb are 250/375/500/750. Reaching that minimum survives; settling below it ends the run.
Shooting Lou wounds her and starts a separate locker demand. Three days later, fill the locker to that difficulty’s minimum and leave it directly on the front counter within three nights, or hide the Republic transmitter inside it for capture. An underfilled hand-in or an expired deadline also produces the debt-bomb result. These reuse the existing Bombed ending, rather than adding another results title.
For a capture without shooting, hide the transmitter inside her toy box before collection. The early fake bomb remains harmless. The Lou guide gives the operative, gift choices, counter-reveal branch and full handover steps.
Sentinel, Augs and the reactor
Sentinel Collapse
Start with
Sentinel Collapse Disorder and stop taking
Immunivax Injector. The sixth missed night warns you; nights 7–9 add one deterioration point each, nights 10–13 add two, and night 14 onward adds three. Reaching 20 ends the run. From zero accumulated damage and a reset injection timer, this takes 16 untreated nights.
Genuine Immunivax resets the missed-injection timer, not accumulated deterioration. Expired or counterfeit doses do not give the same full reset. Ordinary alcohol or narcotic withdrawal does not trigger this ending. See addiction and starting traits.
The Nightly Report also describes existing permanent damage. At high damage it warns that another overdue injection can be fatal; this predicts the next missed dose, not necessarily the next calendar night. With no previous damage, the usual sixth-night reminder still precedes damage starting on night seven.
Augmented
Let Aug presence reach 100% and proceed to the next morning. Hard and Challenge enable the terminal outcome by default. Cozy and Normal do not, unless the
Aug Menace trait enables it. Letting Aug visitors leave alive raises presence; correctly killing Augs lowers it. The Aug guide explains identification before shooting.
Meltdown
Take
Makeshift Reactor and leave its Makeshift Micro Nuclear Reactor unrepaired until integrity reaches zero overnight. The explosion ends the run next morning. A fresh 100-integrity reactor with no upgrades loses 18 per night, reaching zero on the sixth night. It keeps deteriorating even after low integrity stops its power output.
Scrap Metal repairs 60 integrity without reducing the maximum. Junk repairs 30 but reduces maximum integrity by 5. Each Electronics upgrade reduces nightly decay by one; 18 upgrades stop it. Keep the reactor repaired if you want to continue. See the Makeshift Reactor trait.
No Permit is not a separate collectible route
The current release does not directly end the run with No Permit when you refuse the business permit. Repeated refusals add operating-without-a-licence crime, which can lead into the Security punishments above. Use the permit guide to arrange payment. Do not count No Permit as a seventeenth reachable result.
Character story outcomes keep the shop running
These stories have their own endings and rewards while the player keeps trading. They do not add another player results screen to the list above.
| Story | Important branch | Full steps |
|---|---|---|
| Eleanor | Help with free food or 50 credits; an arrest can be reversed two days later with 500 credits or Security reputation 40. Her data-disk choice still determines her mother’s fate. | Eleanor |
| Serpico | Deliver 2,000 kcal from night 48; each day of partial food extends the deadline one night. Georgio can deliver for 150 credits or free at Lower Level reputation 40. Choose the evidence route afterwards. | Serpico |
| Officer Lun | Selling her drugs and weapons, or reporting her, changes her later visits. | Officer Lun |
For the complete Steam checklist and the exact unlock actions, see the 21-achievement guide.
Related Articles
Wiki
Lou: toy box, Republic transmitter and difficulty-based demands
Return Lou's box, choose a gift, use the Republic transmitter and resolve her demands. Check difficulty amounts and payment thresholds.
Guides
Probably Stolen achievements: all 21 and unlock routes
All 21 Probably Stolen Steam achievements, with deed conditions, Clean Hands, Rat Wrangler, workshop goals, Steam counters and practical unlock routes.
Guides
Dream Dust and Nightmare Dust: mushrooms, extraction and sales
Grow or buy the right mushrooms, measure alcohol, extract at 45°C, dry and finish both dusts, then choose buyers and uses in Probably Stolen.
Was this helpful?
Thanks for the feedback!